Sony · screen · 2023
Sony PlayStation VR2
OLED 120Hz VR headset for PS5 sims like Gran Turismo 7, with a PC option via adapter
Sony's PS5 headset with OLED panels and eye-tracked foveated rendering. For sim racing it is the way to play Gran Turismo 7 in VR, and with Sony's adapter it also works as a wired PC VR headset.
AI rating
- Immersion
- 10
- Motion clarity
- 8
- Low input lag
- 9
- Image quality
- 8
- Value
- 8
Who it suits
- First rig
- 7
- Console racing
- 9
- Competitive racing
- 6
- Small rooms
- 10
- Tight budgets
- 7
- Enthusiasts
- 7
Scores are AI analysis of public information (specs, manuals, published reviews and owner reports), not a hands-on test. How we rate
Pros and cons
- The only way to race Gran Turismo 7 in VR, from the cockpit view
- OLED panels with HDR and deep blacks; eye-tracked foveated rendering on PS5
- One USB-C cable straight into the PS5, no streaming compression
- On PS5, GT7 is essentially the only major racing sim with VR (no ACC or F1 25 VR on console)
- Fresnel lenses with a tight sweet spot and some mura
- On PC it needs a ~$60 adapter and loses eye tracking and HDR
Watch out: On PS5 it is a Gran Turismo 7 headset, so check the games you play support it. For PC sims you must buy Sony's PlayStation VR2 PC adapter separately.
What it feels like
- Wrap
- Sharpness
- Smoothness
- Brightness
Contrast is rich, with deep blacks in night races.
The sweet spot is small, so fit takes some tweaking.
The tethered cable is always there, though it's light.
Like looking through a dive mask: wide, immersive, but you must seat it just right.
What the PlayStation VR2 works with
- Runs racing games on PlayStation 5.
Games with VR support
- Gran Turismo 7
Tech facts
| Resolution | 2000x2040 per eye |
|---|---|
| Refresh rate | 120 Hz |
| Panel | OLED |
| Lenses | Fresnel |
| Field of view | 110° |
| HDR | Yes |
| Eye tracking | Yes |
| Connection | Single USB-C cable to PS5 (DisplayPort adapter for PC) |
| Software | PS5 system software; SteamVR via PS VR2 PC adapter |
| Size (W × D × H) | 8 × 11 × 6 in (21 × 28 × 16 cm) |
| Weight | 1 lb (0.56 kg) |
| Materials | Plastic |
| Released | 2023 |
| Platforms | PS5XboxPC |
Our take
AI analysis of public information, not a hands-on review.
PlayStation VR2 is the easiest way to get VR into a console sim rig. One USB-C cable runs to the PS5, there are no base stations, and inside-out tracking means setup is mostly sitting down and calibrating. The OLED panels (2000x2040 per eye, up to 120Hz) give deep blacks and strong contrast, which helps in night races and tunnels. Sony lists a 110-degree field of view. Gran Turismo 7 is the headline racing title. Eye tracking enables foveated rendering, which is why the PS5 can drive the sharpness it does.
The catches matter for a racer. Fresnel lenses have a fairly small sweet spot, so you'll spend time getting the headset position right. The cable is a nuisance in a cockpit, since it can snag on a seat or your wheel. The game library for racing is thin outside GT7. On PC, the separate Sony adapter (about $60) lets it run SteamVR sims, but eye tracking, HDR and headset haptics are not available there, and you need a compatible DisplayPort 1.4 GPU. Buy it if you play PS5 and want immersion. PC-first racers will usually get better lenses and tracking from other headsets.
Questions buyers ask
Does PSVR2 work with PC sims?
Yes, with Sony's PS VR2 PC adapter (about $60, sold separately) via SteamVR. It needs a DisplayPort 1.4 GPU and Bluetooth. Eye tracking, HDR and headset haptics don't work on PC.
Which racing games support it on PS5?
Gran Turismo 7 is the main full-game VR racing option. Check the PlayStation Store for other titles, as support varies by game.
Do I need base stations or extra hardware?
No. Tracking is built into the headset. You need a PS5 and the single USB cable included. Sense controllers are included but aren't used in GT7, which uses your wheel.